How to Play

Here’s where it gets interesting. What fun is it when you don’t get to exercise your sport acumen on live matches? Namma11 allows you to be the captain of your virtual team and execute actions to help you win real cash rewards.

Namma11 presents a range of live cricket and other sport matches where a user gets to pick their game and test their skillset. 

Just follow these 4 simple steps to begin your journey to the world of fantasy sports:

Step 1: Pick a Game

With a vast and diverse range of live sports such as fantasy cricket, football, basketball & kabaddi to choose from, a user has the chance and opportunity to select matches depending on their instinct and they get to do the next important thing: Strategies!

Step 2: Strategise

A user now has to fill in the shoes of the Owner, the General Manager, the Coach, and the Captain by creating their dream team for the match. This is where a user’s analytical skill, sport acumen, timing, and prediction come into play. Use your skills, run your researches and pick the best players to create a super-efficient team. A competent team shall make you a Champion! Now let’s get ready to test your team’s strength and might. 

Step 3: Pick a Contest

Namma11’s wide array of contests are guaranteed to make your online fantasy games journey much more exciting & enthralling. With new and exciting contests to amplify winning at every pedestal is bound to make you want to play harder. Join various cash or free contests & get ready to BIG Winnings! Namma11, the most trusted fantasy app, offers the most amazing contests with awe-inspiring winnings to treat you. With a dynamic team, the winnings are endless. Now let’s gear towards claiming that trophy.

Step 4 : Watch Yourself Winning

There’s energy, there’s noise, there are countless fans waiting for the toss to commence and the game to start. With every passing second, you and your team gets a step closer towards claiming that trophy. Deploy your team’s tactics and training and play fantasy games and earn winnings as Namma11’s playing mantra helps you make the most out of fantasy sports. Join games on Namma11, compete with millions of users across various regions & watch yourself WINNING BIG! and crowning yourself as CHAMPION! The time to get ready with your players & play fantasy cricket online & earn exciting winnings is HERE & NOW!

 

GOOD LUCK!

Rules & Scoring

TEST
ODI
T20
T10
NORMAL
For being part of the Starting X 4
For every run scored 1
Wicket (excluding run-out) 16
Catch 8
Stumping 12
Run-out (thrower) 6
Run-out (catcher) 6
Run-out 12
Dismissal for duck (batsmen, wicket-keeper and all-rounders) -4
BONUS
Every boundary hit 1
Every six hit 2
Half century 4
Century 8
4 wickets 4
5 wickets 8
BONUS (LBW/Bowled) 8
NORMAL
For being part of the Starting X 4
For every run scored 1
Wicket (excluding run-out) 25
Catch 8
Stumping 12
Run-out (thrower) 6
Run-out (catcher) 6
Run-out 12
Dismissal for duck (batsmen, wicket-keeper and all-rounders) -3
BONUS
Every boundary hit 1
Every six hit 2
Half century 4
Century 8
Maiden Over 4
4 wickets 4
5 wickets 8
3 Catch Bonus 4
BONUS (LBW/Bowled) 8
ECONOMY RATE
Enter no of overs for which below scoring rules will be applicable 5
Between 3.5 and 4.5 runs per over 2
Between 2.5 and 3.49 runs per over 4
Below 2.5 runs per over 6
Between 7 and 8 runs per over -2
Between 8.01 and 9 runs per over -4
Above 9 runs per over -6
STRIKE RATE
Enter no. of minimum balls for which below scoring rules will be applicable (Except Bowlers) 20
Between 40 and 50 runs per 100 balls -2
Between 30 and 39.99 runs per 100 balls -4
Below 30 runs per 100 balls -6
Above 140 runs per 100 balls 6
Between 120.01 and 140 runs per 100 balls 4
Between 100 and 120 runs per 100 balls 2
NORMAL
For being part of the Starting X 4
For every run scored 1
Wicket (excluding run-out) 25
Catch 8
Stumping 12
Run-out (thrower) 6
Run-out (catcher) 6
Run-out 12
Dismissal for duck (batsmen, wicket-keeper and all-rounders) -2
BONUS
Every boundary hit 1
Every six hit 2
Half century 8
Century 16
Maiden Over 12
4 wickets 8
5 wickets 16
30 Run Bonus 4
3 Wicket Bonus 4
BONUS (LBW/Bowled) 8
3 catch Bonus 4
ECONOMY RATE
Enter no of overs for which below scoring rules will be applicable 2
Between 6 and 7 runs per over 2
Between 5.99 and 5 runs per over 4
Below 5 runs per over 6
Between 10 and 11 runs per over -2
Between 11.01 and 12 runs per over -4
Above 12 runs per over -6
STRIKE RATE
Enter no. of minimum balls for which below scoring rules will be applicable (Except Bowlers) 10
Between 60 and 70 runs per 100 balls -2
Between 50 and 59.9 runs per 100 balls -4
Below 50 runs per 100 balls -6
Above 170 runs per 100 balls 6
Between 150.01 and 170 runs per 100 balls 4
Between 130 and 150 runs per 100 balls 2
NORMAL
For being part of the Starting X 4
For every run scored 1
Wicket (excluding run-out) 25
Catch 8
Stumping 12
Run-out (thrower) 6
Run-out (catcher) 6
Run-out 12
Dismissal for duck (batsmen, wicket-keeper and all-rounders) -2
BONUS
Every boundary hit 1
Every six hit 2
30 Run Bonus 10
Half century 15
Maiden Over 10
2 wickets 10
3 wickets 15
3 Catch Bonus 15
BONUS (LBW/Bowled) 15
ECONOMY RATE
Enter no of overs for which below scoring rules will be applicable 1
Below 7 runs per over 6
Between 7 and 7.99 runs per over 4
Between 8 and 9 runs per over 2
Between 14 and 15 runs per over -2
Between 15.01 and 16 runs per over -4
Above 16 runs per over -6
STRIKE RATE
Enter no. of minimum balls for which below scoring rules will be applicable (Except Bowlers) 5
Between 70 and 80 runs per 100 balls -2
Between 60 and 69.9 runs per 100 balls -4
Below 60 runs per 100 balls -6
Above 190 runs per 100 balls 6
Between 170.01 and 190 runs 100 balls 4
Between 150 and 170 runs per 100 balls 2